Please have a play of the game and feel free to let me know of any suggestions, issues that need fixing, or even just good old fashioned constructive criticism. It’s been an absolute pleasure working with them on this and I can’t wait to see what the future has in store for us all. Our strategy is that if one knife can defeat the enemy. I’m also extremely proud of my team members Thibault and Nigel. If you dont want to be discovered by your enemies, the only way to avoid it is to eliminate all of them. Considering that six months ago I barely knew anything about programming, I’m very happy with how this turned out. The purposes of this project were, over the course of about two months, develop a fully-working app game for iOS or Android devices and I’m happy to say that I think I’ve succeeded. See how many points you can get by smashing your foes to bits before one of them finally gets you! You’re a samurai, you’re in space, there’s an endless horde of robotic enemies coming at you, and you’ve got to best them all by swiping across the screen (or click and dragging across it, if you’re on the PC) to slash with your giant sword. I am exceptionally proud to be able to present my first completed game on the NFTS Games Design and Development MA, Space Samurai Survival!
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